rush

Rush is the first helmet designed for BASE jumping. This helmet offers
enhanced video integration as well as safety and ergonomic features that
can prevent accidents and potentially save a jumper’s life. 

Product Design IV / 2016-2017



Special thanks to:
Fridolin Beisert.

Tools used:
Solidworks / Keyshot / Ps / Ai

THE PROCESS:

process0process0

OUTDOOR
LIFESTYLE

PRODUCTS FOR
TECHSAVVY
MILLENIALS.

B.A.S.E. jumping is one of the world’s most dangerous sports; over 270 deaths have been reported over the last 30 years, that’s around one in every 60 participants.

rush_research-017rush_research-017

 BASE JUMPING
IS REALLY
F*CKING
DANGEROUS.
 

B.A.S.E. jumping is one of the world’s most dangerous sports; over 270 deaths have been reported over the last 30 years, that’s around 1 in every 60 participants.

More than 30% of these deaths have occured because of cliff strikes, entanglements, false exits and use of inadequate gear.

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The Pain Points

Tangled parachutes on GoPro's, sudden terrain changes and cracked helmets were the biggest pain points to tackle. This three points determined the most important things that I needed to solve, protection, visibility and technology integration.

Concept Development

I sketched all throughout the design process. Sketching is fundamental to my process, it is my way of thinking and expressing my ideas, below are sketches from different stages of the design. 

Prototyping & Testing

Translating my thoughts into 3D accelerated the process and it led me to great discoveries including the right form factor, the position and size of elements, very rough look & feel, etc.

Aesthetics & Graphics

I wanted this helmet to look badass. Simple and refined but with a very futuristic and sporty look, like a collaboration between nasa and adidas. I curated a small collection of images that represented this idea of the badass & high-tech and then refined the look of rush to reflect that.

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THANK YOU FOR YOUR TIME!

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